“Brain – Heart Interaction and the Experience of Flow While Playing a Video Game.” Kohshnoud, S., Alvarez Igarzábal, F., Wittmann, M.. Front. Hum. Neurosci., Vol 16 (2022). https://doi.org/10.3389/fnhum.
“Anticipation of aversive visual stimuli lengthens perceived temporal duration.” Harjunen, V.J., Spapé, M. & Ravaja, N. Psychological Research (2021). https://doi.
“What happens while waiting in Virtual Reality? A comparison between a Virtual and a real waiting situation concerning boredom, self-regulation, and the experience of time.” Alvarez Igarzábal, F., Hruby, H., Witowska, J., Khoshnoud, S. and Wittmann, M.. Technology, Mind and Behavior, Vol.2, Issue 2. (2021). http://doi.org/10.1037/
“The Influence of Avatar Embodiment on Time Perception – Towards VR for Time-Based Therapy.” Unruh, F., Landeck, M., Oberdörfer, S., Lugrin, J.-L., Latoschik, M.E.. Frontiers in Virtual Reality. vol. 2 (2021). https://doi.org/10.
Rutrecht, H., Wittmann, M., Khoshnoud, S. and Alvarez Igarzábal, F.. Timing & Time Perception, 9 (4), 353-376. doi: https://doi.org/10.1163/
Marques-Carneiro, J.E., Krieg, J., Duval,C.Z., Schwitzer, T., Giersch, A.. Schizophrenia Bulletin Open, Volume 2, Issue 1 (2021). Paradoxical Sensitivity to Sub-threshold Asynchronies in Schizophrenia: A Behavioral and EEG Approach. https://doi.org/10.1093/schizbullopen/sgab011
Ahmed, I., Harjunen, V., Jacucci, G., Ravaja, N., Ruotsalo, T., & Spapé, M. (2020). Touching virtual humans: Haptic responses reveal the emotional impact of affective agents. IEEE Transactions on Affective Computing, 1-1. Touching virtual humans: Haptic responses reveal the emotional impact of affective agents – IEEE Journals & Magazine
“Peripheral-physiological and neural correlates of the flow experience while playing video games: a comprehensive review” Shiva Khoshnoud, Federico Alvarez Igarzábal, Marc Wittmann https://peerj.com/articles/10520/
“A German Validation of Four Questionnaires Crucial to the Study of Time Perception: Bps, Cfc-14, Saq, and Mqt.” Kubel, S. L., and M. Wittmann. Int J Environ Res Public Health 17, no. 22 (2020). https://doi.org/10.3390/ijerph17228477
“Simultaneous Run-Time Measurement of Motion-to-Photon Latency and Latency Jitter” Stauffert, J.-P., Niebling, F. and Latoschik, M. E.. IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 636-644 (2020). [BibSonomy]
“Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality.” Glémarec, Y., Lugrin, J.-L., Bosser, A.-G., Cagniat, P., Buche, C. and Latoschik, M. E.. Gesellschaft für Informatik e.V. (2020). https://doi.org/10.18420/muc2020-ws134-337
Jan-Philipp Stauffert, Florian Niebling, Jean-Luc Lugrin, Marc Erich Latoschik, Guided Sine Fitting for Latency Estimation in Virtual Reality, In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 707-708. 2020. [BibTeX][Download][BibSonomy]
“Metachron: A framework for time perception research in VR” Landeck M., Unruh F., Lugrin, J.-L. and Latoschik, M. E..Proceedings of the 26th ACM Conference on Virtual Reality Software and Technology (2020). https://doi.org/10.1145/3385956.3422111
“Guided Sine Fitting for Latency Estimation in Virtual Reality.” Stauffert, J.-P., Niebling, F., Lugrin, J.-L. & Latoschik, M. E.. IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 707-708 (2020). [BibSonomy]
“Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays” Hertweck, S., Weber, D., Alwanni, H., Unruh, F., Fischbach, M., Latoschik, M. E. and Ball, T.. Proceedings of the 26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 970-971 (2019). [BibSonomy]
“Experiencing Waiting Time in Virtual Reality” Lugrin, J. L., Unruh, F., Landeck, M., Lamour, Y., Latoschik, M. E., Vogeley, K., and Wittmann, M.. 25th ACM Symposium on Virtual Reality Software and Technology (pp. 1-2) (2019). https://doi.org/10.1145/3359996.3364807
“A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data” Roth, D., Brübach, L., Westermeier, F., Schell, C., Feigl, T. and Latoschik, M. E.. Symposium on Spatial User Interaction (SUI ’19), October 19–20, 2019, New Orleans, LA, USA, Vol. SUI ’19 (2019). https://doi.org/10.1145/3357251.3360018
Stephan Hertweck, Desirée Weber, Hisham Alwanni, Fabian Unruh, Martin Fischbach, Marc Erich Latoschik, Tonio Ball, Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays, In Proceedings of the 26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 970-971. IEEE, 2019. [BibTeX][Abstract][Download][BibSonomy]
Daniel Roth, Larissa Brübach, Franziska Westermeier, Christian Schell, Tobias Feigl, Marc Erich Latoschik, A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data, In Symposium on Spatial User Interaction (SUI ’19), October 19–20, 2019, New Orleans, LA, USA, Vol. SUI ’19. 2019. [BibTeX][Abstract][BibSonomy]